Halo Wars Tier List 6,3/10 9166 reviews
  1. For Halo Wars on the Xbox 360, a GameFAQs message board topic titled 'My crack at an unofficial tier list for this game.'
  2. For Halo Wars on the Xbox 360, a GameFAQs message board topic titled 'My crack at an unofficial tier list for this game.'
Halo

Feb 22, 2017 Halo Wars 2 Units Guide to help you learn everything you need to know about Infantry Units, Ground Units, and Air Units along with tips to use them better. A Technological Achievement Tier was a level of categorization used by the Forerunners to assess the technological advancement of civilizations. This system was later adopted by the Covenant. There are a total of seven tiers, and the lower the Tier number, the more advanced the civilization's technology is/was.

The leaders you choose to side with throughout Halo Wars 2 will dictate your approach to strategy and combat, so it’s important to have a strong grasp of each leader and unit fundamental before jumping in.

As you play through the game, you’ll earn Leader Points, which can then be used to upgrade Leader Powers. Some of these powers are passive, while others are active.

While Leader Powers can help turn a battle back in your favour, you’re going to need a strong army around you to ensure you have the basics covered should things turn against you.

Each unit in Halo Wars 2 has its pros and cons, so it’s important to experiment and know what’s best for both your play style and the leader you have chosen. For a breakdown of ideal unit structure for each leader, check out our Leaders, Units and Powers guide.

In this guide, we’re going to break down every unit category in Halo Wars 2, and detail each specific unit and what upgrades are available for them.

To start things off, let’s take a look at the Global Army Upgrades available to you. In order to upgrade these attributes, head to either the Armory or War Council for the UNSC and Banished, respectively.

Global Upgrades

Advanced Logistics I

  • Description: Increases unit speed building by 15%.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 500
  • Build Time: 25 seconds

Advanced Logistics II

  • Description: Increases unit speed building by 30%.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 700
  • Build Time: 30 seconds

Advanced Logistics III

  • Description: Increases unit speed building by 45%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 900
  • Build Time: 30 seconds

Reinforcements I

  • Description: Increases population by 20.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 750
  • Build Time: 30 seconds

Reinforcements II

  • Description: Increases population by an additional 20.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 1250
  • Build Time: 35 seconds

Infantry units are important units to have in your army, and you definitely shouldn’t overlook them. They act as great distractions, and will go to great lengths to protect your bigger, stronger units that may be overwhelmed.

Infantry Units Vehicle UnitsAir UnitsHero UnitsSuper UnitsUltimate Units

Infantry units are important units to have in your army, and you definitely shouldn’t overlook them. They act as great distractions, and will go to great lengths to protect your bigger, stronger units that may be overwhelmed.

UNSC Infantry Units

Global Upgrades

Infantry Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 1
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 400
  • Build Time: 60 seconds

Infantry Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 600
  • Build Time: 80 seconds

Infantry Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 800
  • Build Time: 100 seconds
Tier maker

Marines

Training

Tier maker
  • Tech Level: 0
  • Population Requirement: 3
  • Supply Cost: 150
  • Energy Cost: N/A
  • Build Time: 18 seconds

Research

Grenade Throw

  • Description: Throw grenades.
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 25 seconds

Combat Tech

  • Description: Repair vehicles, buildings and air units. Wields rocket launcher.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Hellbringers

Training

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  • Tech Level: 0
  • Population Requirement: 3
  • Supply Cost: 80
  • Energy Cost: 50
  • Build Time: 16 seconds

Research

Dispersion Nozzles

  • Description: Can set ground on fire.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Sniper

Training

  • Tech Level: 1
  • Population Requirement: 4
  • Supply Cost: 75
  • Energy Cost: 150
  • Build Time: 25 seconds

Research

Active Camo

  • Description: Conceals unit from enemy ground units that don’t have detection abilities.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 400
  • Build Time: 30 seconds

Stanchion Sniper System

  • Description: Increase damage.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 700
  • Build Time: 30 seconds

Cyclops

Training

  • Tech Level: 2
  • Population Requirement: 4
  • Supply Cost: 120
  • Energy Cost: 150
  • Build Time: 15 seconds

Research

Shock Rounds

  • Description: Shots slow down vehicles while also increasing damaging.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 700
  • Build Time: 30 seconds

ODST

Training

Can only be deployed by Cutter as one of his Leader Powers.

Research

ODST Drop

  • Description: Activated as a Tier 3 Leader Power for Cutter. Activates an ODST Drop into battle.
  • Tech Level: N/A
  • Population Requirement: 12
  • Supply Cost: 600
  • Energy Cost: N/A
  • Build Time: N/A

ODST Assault Group

  • Description: Activated as a Tier 5 Leader Power for Cutter. Activated an orbital drop of veteran units, including two Cyclops, two ODST squads, one Scorpion, and a Wolverine
  • Tech Level: N/A
  • Population Requirement: 27
  • Supply Cost: 1650
  • Energy Cost: 625
  • Build Time: N/A

Banished Infantry Units

Global Upgrades

Infantry Upgrade I

  • Description: Damage boosted by 10%. Health Boosted by 10%.
  • Tech Level: 1
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 375
  • Build Time: 60 seconds

Infantry Upgrade II

  • Description: Damage boosted by 20%. Health Boosted by 20%.
  • Tech Level: 2
  • Population Requirement:
  • Supply Cost:
  • Energy Cost: 575
  • Build Time: 80 seconds

Infantry Upgrade III

  • Description: Damage boosted by 30%. Health Boosted by 30%.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 775
  • Build Time: 100 seconds

Grunts

Training

  • Tech Level: 0
  • Population Requirement: 2
  • Supply Cost: 100
  • Energy Cost: N/A
  • Build Time: 13 seconds

Research

Shrapnel Mines

  • Description: Deploys mines
  • Tech Level: 1
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 300
  • Build Time: 25 seconds

Pack Brother

  • Description: Additional Brutes and Grunts join the squad.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 550
  • Build Time: 30 seconds

Jump Pack Brutes

Training

  • Tech Level: 0
  • Population Requirement: 3
  • Supply Cost: 110
  • Energy Cost: 65
  • Build Time: 17 seconds

Research

Dark Skies

  • Description: Add an additional Brute to pack.
  • Tech Level: 2
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Suicide Grunts

Training

  • Tech Level: 0
  • Population Requirement: 2
  • Supply Cost: 100
  • Energy Cost: 25
  • Build Time: 14 seconds

Research

New Recruits

  • Description: Increases squad size.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 600
  • Build Time: 30 seconds

Elite Rangers

Training

  • Tech Level: 2
  • Population Requirement: 3
  • Supply Cost: 80
  • Energy Cost: 110
  • Build Time: 16 seconds

Research

No research options.

Hunters

Training

  • Tech Level: 2
  • Population Requirement: 5
  • Supply Cost: 150
  • Energy Cost: 200
  • Build Time: 20 seconds

Research

Beam Cannon

Halo Wars 2 Tier List 2019

  • Description: Increases weapon damage.
  • Tech Level: 3
  • Population Requirement: N/A
  • Supply Cost: N/A
  • Energy Cost: 900
  • Build Time: 30 seconds

Halo Wars 2 Tier List 2020

Infantry Units Vehicle UnitsAir UnitsHero UnitsSuper UnitsUltimate Units