Guide to Total War: Attila is a very extensive compendium of knowledge about this hard and challenging game. Mostly you will find here practical advices about mechanics found in the game, thanks to which skirmishes with enemy will be far easier and your chances for victory will become greater. I just did a blind legendary play through as Mercia and won the campaign without a single defeat and only 19 battles fought. Your units are really cheap at the start (like 45 upkeep per turn), so you need to recruit a small army to hold chester and another 1 at london. Episode 1 of my Kingdom of Mercia Campaign on Total War: Attila - Age of Charlemagne DLC! It would be amazing if we could get 1500 likes for the start of thi. Complete the Age of Charlemagne Campaign as the Kingdom of the Lombards. The Mercian Supremacy. Complete the Age of Charlemagne Campaign as the Kingdom of Mercia. Epic Westphalia. Complete the Age of Charlemagne Campaign as Westphalia. Hephthalite Scourge. Age of Charlemagne is an epic expansion for Total War: Attila, set in the Middle Ages on an sprawling new campaign map of Europe. There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?
Release: 10 December 2015
The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means.. It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires.. it is the Age of Charlemagne.
The year is 768 CE and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins. Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.
The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe. Will you make your mark in his image, or will you become your own king?
The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768 CE. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.
Age of Charlemagne is an epic expansion for Total War: Attila, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?
You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed. Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
How to install sunlite pedal blocks kit. Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.
Age of Charlemagne includes a diverse selection of playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
- Kingdom of Asturias
- Avars
- Kingdom of Charlemagne
- Emirate of Cordoba
- Kingdom of the Danes
- Kingdom of the Lombards
- Kingdom of Mercia
- Westphalia
Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time. With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.
The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity. A shrewd ruler will seek to bring peace quickly and decisively.
Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake. In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.
Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses. Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands. In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.
You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations. Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time. Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.
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General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 | Melee Infantry / Melee Infantry / (cha_eng_royal_companions) Royal Companions In the service of their king, these men will go to almost unspeakable lengths, and die for him besides. | |||||||||||||||||
160 | 950 | 100 | 100 | 46 | 50 | 21 | 67 | 60 | 100 | 54 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
2 | 160 | Melee Infantry / Melee Infantry / (cha_eng_fyrd_axemen) Fyrd Axemen Three weeks a year, the woodcutter finds an alternative use for his axe. | ||||||||||||||||
160 | 250 | 250 | 75 | 37 | 32 | 28 | 28 | 6 | 100 | 32 | ||||||||
3 | Melee Infantry / Melee Infantry / (cha_eng_royal_companions) Royal Companions In the service of their king, these men will go to almost unspeakable lengths, and die for him besides. | |||||||||||||||||
160 | 950 | 100 | 100 | 46 | 50 | 21 | 67 | 60 | 100 | 54 | ||||||||
4 | 160 | Melee Infantry / Melee Infantry / (cha_eng_royal_thegns) Royal Thegns The king's closest companions, they will be at his side until the battle is concluded. | ||||||||||||||||
160 | 950 | 950 | 270 | 47 | 50 | 19 | 63 | 60 | 100 | 51 | ||||||||
5 | Melee Infantry / Melee Infantry / (cha_eng_select_axemen) Select Axemen Picked precisely for their axe skills, you don't want to meet these men on the battlefield. | |||||||||||||||||
160 | 350 | 350 | 105 | 41 | 32 | 32 | 30 | 10 | 100 | 36 | ||||||||
6 | 160 | Melee Infantry / Melee Infantry / (cha_eng_thegns) Thegns Justice and order will be maintained, at swordpoint if necessary. | ||||||||||||||||
160 | 700 | 700 | 210 | 42 | 40 | 16 | 60 | 46 | 100 | 45 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
7 | Missile Infantry / Missile Infantry / (cha_eng_fyrd_archers) Fyrd Archers Place a bow in a man's hand and show him where to shoot. The state can do no more. | |||||||||||||||||
160 | 200 | 200 | 45 | 32 | 150 | 4 | 14 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | ||||
8 | 160 | Missile Infantry / Missile Infantry / (cha_eng_fyrd_javelinmen) Fyrd Javelinmen Anyone can be shown how to throw a pointy stick, can't they? | ||||||||||||||||
160 | 200 | 200 | 39 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 6 | 100 | 26 | ||||
9 | Missile Infantry / Missile Infantry / (cha_eng_fyrd_slingers) Fyrd Slingers Hold the cord and spin the sling, then release. Hopefully not into your own face. | |||||||||||||||||
160 | 200 | 200 | 36 | 40 | 125 | 12 | 17 | 7 | 9 | 7 | 7 | 6 | 100 | 28 | ||||
10 | 160 | Missile Infantry / Missile Infantry / (cha_eng_select_archers) Select Archers Those chosen few are given equipment best suited to their privileged position. | ||||||||||||||||
160 | 250 | 250 | 60 | 38 | 150 | 5 | 14 | 7 | 9 | 2 | 2 | 10 | 100 | 28 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
11 | Melee Infantry / Spear Infantry / (cha_eng_fyrd_spear) Fyrd Spearmen 'The circumstances of your birth are irrelevant, know only that you must fight, and you must fight now.' | |||||||||||||||||
160 | 150 | 150 | 45 | 25 | 32 | 15 | 57 | 6 | 100 | 32 | ||||||||
12 | 160 | Melee Infantry / Spear Infantry / (cha_eng_select_spear) Select Spearmen Hand-picked, according to their skill and their use, to protect the defenceless. | ||||||||||||||||
160 | 250 | 250 | 75 | 28 | 32 | 18 | 61 | 10 | 100 | 36 | ||||||||
13 | Melee Infantry / Spear Infantry / (cha_eng_thegn_spearmen) Thegn Spearmen The spear is power. With it, a man may cut down his enemies in his lord and king's name. | |||||||||||||||||
160 | 600 | 600 | 180 | 30 | 32 | 19 | 62 | 46 | 100 | 45 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
14 | 80 | Cavalry / Melee Cavalry / (cha_eng_horsemen) Horsemen Their short spears allow these men to thrust and stab from horseback. | ||||||||||||||||
80 | 400 | 400 | 120 | 35 | 32 | 42 | 29 | 10 | 150 | 34 | ||||||||
15 | Cavalry / Melee Cavalry / (cha_eng_royal_horsemen) Royal Horsemen The best horsemen fight for the king's household. | |||||||||||||||||
80 | 1000 | 1000 | 300 | 47 | 32 | 56 | 63 | 46 | 150 | 51 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
16 | 4 | Siege Engine / Field Artillery / (cha_eng_onager_bastion) Bastion Onager Load. Aim. Fire. Say your prayers. | ||||||||||||||||
4 | 160 | 160 | 0 | 200 | 350 | 2 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | |||||
17 | Siege Engine / Field Artillery / (cha_eng_onager) Onager Load. Aim. Fire. Say your prayers. | |||||||||||||||||
40 | 600 | 600 | 180 | 200 | 350 | 2 | 7 | 9 | 2 | 2 | 6 | 100 | 26 | |||||
Admiral | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
18 | 128 | Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines) Sae Wylfing - Royal Marines The wolves of the sea come, bringing certain death to their enemies. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. | ||||||||||||||||
128 | 1000 | 1000 | 100 | 2000 | 6 | 46 | 50 | 21 | 67 | 60 | 100 | 54 | ||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
19 | Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines) Sae Wylfing - Royal Marines The wolves of the sea come, bringing certain death to their enemies. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. | |||||||||||||||||
128 | 1000 | 1000 | 100 | 2000 | 6 | 46 | 50 | 21 | 67 | 60 | 100 | 54 | ||||||
20 | 128 | Light Ship / Melee Ship / (cha_eng_longship_fyrd_boatmen) Kuyl - Fyrd Boatmen Fast, flat-bottomed vessels to both cross the seas and fight upon them. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. | ||||||||||||||||
128 | 400 | 400 | 120 | 1800 | 7 | 25 | 32 | 15 | 57 | 6 | 100 | 32 | ||||||
21 | Light Ship / Melee Ship / (cha_eng_longship_thegn_boatmen) Kuyl - Thegn Boatmen Fast, flat-bottomed vessels to both cross the seas and fight upon them. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. | |||||||||||||||||
128 | 700 | 700 | 210 | 1800 | 7 | 32 | 40 | 17 | 62 | 46 | 100 | 45 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
22 | 88 | Light Ship / Missile Ship / (cha_eng_longship_fyrd_archer_boatmen) Kuyl - Fyrd Archer Boatmen Fast, flat-bottomed vessels to both cross the seas and fight upon them. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. | ||||||||||||||||
88 | 300 | 300 | 90 | 1800 | 7 | 32 | 150 | 4 | 20 | 7 | 9 | 2 | 2 | 6 | 100 | 26 |