Age Of Charlemagne Mercia Guide 8,1/10 7525 reviews

Guide to Total War: Attila is a very extensive compendium of knowledge about this hard and challenging game. Mostly you will find here practical advices about mechanics found in the game, thanks to which skirmishes with enemy will be far easier and your chances for victory will become greater. I just did a blind legendary play through as Mercia and won the campaign without a single defeat and only 19 battles fought. Your units are really cheap at the start (like 45 upkeep per turn), so you need to recruit a small army to hold chester and another 1 at london. Episode 1 of my Kingdom of Mercia Campaign on Total War: Attila - Age of Charlemagne DLC! It would be amazing if we could get 1500 likes for the start of thi. Complete the Age of Charlemagne Campaign as the Kingdom of the Lombards. The Mercian Supremacy. Complete the Age of Charlemagne Campaign as the Kingdom of Mercia. Epic Westphalia. Complete the Age of Charlemagne Campaign as Westphalia. Hephthalite Scourge. Age of Charlemagne is an epic expansion for Total War: Attila, set in the Middle Ages on an sprawling new campaign map of Europe. There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

Age of Charlemagne Campaign Pack

Release: 10 December 2015

Age Of Charlemagne - What is it?

The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means.. It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires.. it is the Age of Charlemagne.

The year is 768 CE and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins. Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.

The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.

It will take guile, charm, intelligence and ruthlessness to succeed above all others.

Charles the Great, King of the Franks, the Father of Europe. Will you make your mark in his image, or will you become your own king?

New Campaign Map

The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768 CE. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.

The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.

A Unique Campaign with New Gameplay Mechanics

Guided

Age of Charlemagne is an epic expansion for Total War: Attila, set in the Middle Ages on an sprawling new campaign map of Europe.

There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed. Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.

How to install sunlite pedal blocks kit. Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.

Playable factions

Age of Charlemagne includes a diverse selection of playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.

- Kingdom of Asturias

- Avars

- Kingdom of Charlemagne

- Emirate of Cordoba

- Kingdom of the Danes

Age Of Charlemagne Mercia GuideTotal war attila age of charlemagne mercia guide

- Kingdom of the Lombards

Age Of Charlemagne Mercia Guide

- Kingdom of Mercia

- Westphalia

New Units

Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time. With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.

War Weariness

The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity. A shrewd ruler will seek to bring peace quickly and decisively.

Unique Kingdom and Story Events

Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake. In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.

New Technologies and Buildings

Total War Attila Age Of Charlemagne Mercia Guide

Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses. Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands. In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.

Agents and Skills

You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations. Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time. Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.

System Requirements

Age Of Charlemagne Mercia Guided

PCShift 2 unleashed controls pc.

Age Of Charlemagne Mercia Guide

Minimum

  • Windows Vista®
  • Intel Core 2 Duo 3 GHz
  • 3 GB RAM
  • 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • Version 10
  • 35 GB HD space
  • PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series

Recommended

  • Windows 7®
  • 2nd Generation Intel Core i5 • RAM: 4 GB
  • 4 GB RAM
  • 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
  • 11
  • 35 GB HD space
  • PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.

Mac

Age of charlemagne mercia guide

Minimum

  • OS X 10.9.4
  • Intel Core i5 1.7 GHz
  • 4 GB RAM
  • 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
  • 35 GB available space
  • Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.

Recommended

  • OS X 10.9.4
  • 2nd Generation Intel Core i5
  • 8 GB RAM
  • 2 GB NVIDIA GeForce GT 750M
  • 35 GB available space
  • nsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.


Retrieved from ‘https://wiki.totalwar.com/index.php?title=Age_of_Charlemagne_Campaign_Pack&oldid=23317’
General
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Melee Infantry / (cha_eng_royal_companions)
Royal Companions
In the service of their king, these men will go to almost unspeakable lengths, and die for him besides.
160950100100465021676010054
Melee Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
160
Melee Infantry / Melee Infantry / (cha_eng_fyrd_axemen)
Fyrd Axemen
Three weeks a year, the woodcutter finds an alternative use for his axe.
1602502507537322828610032
Melee Infantry / Melee Infantry / (cha_eng_royal_companions)
Royal Companions
In the service of their king, these men will go to almost unspeakable lengths, and die for him besides.
160950100100465021676010054
160
Melee Infantry / Melee Infantry / (cha_eng_royal_thegns)
Royal Thegns
The king's closest companions, they will be at his side until the battle is concluded.
160950950270475019636010051
Melee Infantry / Melee Infantry / (cha_eng_select_axemen)
Select Axemen
Picked precisely for their axe skills, you don't want to meet these men on the battlefield.
160350350105413232301010036
160
Melee Infantry / Melee Infantry / (cha_eng_thegns)
Thegns
Justice and order will be maintained, at swordpoint if necessary.
160700700210424016604610045
Missile Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Missile Infantry / Missile Infantry / (cha_eng_fyrd_archers)
Fyrd Archers
Place a bow in a man's hand and show him where to shoot. The state can do no more.
16020020045321504147922610026
160
Missile Infantry / Missile Infantry / (cha_eng_fyrd_javelinmen)
Fyrd Javelinmen
Anyone can be shown how to throw a pointy stick, can't they?
1602002003970807579222610026
Missile Infantry / Missile Infantry / (cha_eng_fyrd_slingers)
Fyrd Slingers
Hold the cord and spin the sling, then release. Hopefully not into your own face.
160200200364012512177977610028
160
Missile Infantry / Missile Infantry / (cha_eng_select_archers)
Select Archers
Those chosen few are given equipment best suited to their privileged position.
160250250603815051479221010028
Spear Infantry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Melee Infantry / Spear Infantry / (cha_eng_fyrd_spear)
Fyrd Spearmen
'The circumstances of your birth are irrelevant, know only that you must fight, and you must fight now.'
1601501504525321557610032
160
Melee Infantry / Spear Infantry / (cha_eng_select_spear)
Select Spearmen
Hand-picked, according to their skill and their use, to protect the defenceless.
16025025075283218611010036
Melee Infantry / Spear Infantry / (cha_eng_thegn_spearmen)
Thegn Spearmen
The spear is power. With it, a man may cut down his enemies in his lord and king's name.
160600600180303219624610045
Melee Cavalry
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
80
Cavalry / Melee Cavalry / (cha_eng_horsemen)
Horsemen
Their short spears allow these men to thrust and stab from horseback.
80400400120353242291015034
Cavalry / Melee Cavalry / (cha_eng_royal_horsemen)
Royal Horsemen
The best horsemen fight for the king's household.
8010001000300473256634615051
Field Artillery
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
4
Siege Engine / Field Artillery / (cha_eng_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4160160020035027922610026
Siege Engine / Field Artillery / (cha_eng_onager)
Onager
Load. Aim. Fire. Say your prayers.
4060060018020035027922610026
Admiral
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
128
Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines)
Sae Wylfing - Royal Marines
The wolves of the sea come, bringing certain death to their enemies.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

1281000100010020006465021676010054
Melee Ship
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
Light Ship / Melee Ship / (cha_eng_dragonship_royal_marines)
Sae Wylfing - Royal Marines
The wolves of the sea come, bringing certain death to their enemies.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

1281000100010020006465021676010054
128
Light Ship / Melee Ship / (cha_eng_longship_fyrd_boatmen)
Kuyl - Fyrd Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

1284004001201800725321557610032
Light Ship / Melee Ship / (cha_eng_longship_thegn_boatmen)
Kuyl - Thegn Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

12870070021018007324017624610045
Missile Ship
No.UnitSol.Custom CostRecru. CostUpkeep CostShip HP.Ship Spd.Msl. Dmg.Rng.Sht. /minAmo.Mle. Atk.Mle. Dmg.Chg.Mle. Def.Arm.HP.Mor.
88
Light Ship / Missile Ship / (cha_eng_longship_fyrd_archer_boatmen)
Kuyl - Fyrd Archer Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

883003009018007321504207922610026